Good read. It made me reflect on my recent struggle to pick a game. Looking at my library, feeling the conundrum of choice about which game to “check off” the list. I need to just play more of what is just plain fun and impactful for me.
Cool read—makes you think! I'd swap "finishing" for "100%-ing" a game. :)
First time hearing about the AI self-playing option... and I am thinking I might actually use it, as I love seeing stories through to the end—even on easy mode, via narrative paths, or even through YouTube playthroughs.
Struggle can be part of a game's art (like the Souls-like games), but it demands extra commitment, which, depending on the game's quality, one can give or not.
That said, 100%-ing? Not for me anymore—with the limited dad time.
I, for one, value story too much; leaving a game unfinished feels like buying a painting but covering a quarter of it on my wall. 😆
Your core question nails it: Is the emotional wake a game leaves in you worth the time it takes to feel it? - It really makes you weigh what you give and get from games. But as long as they don't become idols and/or "steal" from real life... their art is absolutely worth it.
I also worry about the aspect of overcoming challenges. There are some games that are challenging by design, and the rush of defeating a demanding boss or conquering a tough level could be lost if someone is able to just let an AI take over for them.
Overcoming those challenges in video games is a great character-builder, at least from what I've seen, and I worry about that aspect being lost in the future.
It rides a really fine line of accessibility. I think it's a feature I could be convinced is beneficial, but it could also be implemented in a devastating way.
Good read. It made me reflect on my recent struggle to pick a game. Looking at my library, feeling the conundrum of choice about which game to “check off” the list. I need to just play more of what is just plain fun and impactful for me.
One of the challenges of modern gaming, to say the least. There are simply too many amazing games out there.
Cool read—makes you think! I'd swap "finishing" for "100%-ing" a game. :)
First time hearing about the AI self-playing option... and I am thinking I might actually use it, as I love seeing stories through to the end—even on easy mode, via narrative paths, or even through YouTube playthroughs.
Struggle can be part of a game's art (like the Souls-like games), but it demands extra commitment, which, depending on the game's quality, one can give or not.
That said, 100%-ing? Not for me anymore—with the limited dad time.
I, for one, value story too much; leaving a game unfinished feels like buying a painting but covering a quarter of it on my wall. 😆
Your core question nails it: Is the emotional wake a game leaves in you worth the time it takes to feel it? - It really makes you weigh what you give and get from games. But as long as they don't become idols and/or "steal" from real life... their art is absolutely worth it.
Great read, and I wholeheartedly agree!
I also worry about the aspect of overcoming challenges. There are some games that are challenging by design, and the rush of defeating a demanding boss or conquering a tough level could be lost if someone is able to just let an AI take over for them.
Overcoming those challenges in video games is a great character-builder, at least from what I've seen, and I worry about that aspect being lost in the future.
Thanks for sharing!
It rides a really fine line of accessibility. I think it's a feature I could be convinced is beneficial, but it could also be implemented in a devastating way.
Thanks for reading!